KJ-WIP: Animating Kid's character
KID JAPHET » Devlog
Kid's base animations are these: SitIdle, CrawlMove and KneelIdle, on which we are focused at first, plus one extra anim: Held. Each corresponding to an action.
In fact, the KneelIdle animation is for transitioning between sit pose and crawl pose, and vice versa.
Remember that Kid Japhet is a crawling kid. When not crawling, he is sitting.
One main feature of the game is that Kid is able to be held over the ground, by a chibi angel called Angelis, hence the Held anim.
We use a combination of Krita, Paint.NET and Spriter to create all the animations. The reference poses come from posing the 3D model of our player character with Blender.
Get KID JAPHET
KID JAPHET
The pathetic story of the lost little kid, who challenges the fate by trying to get back home.
Status | In development |
Author | Lonely Father |
Genre | Simulation |
Tags | 2D, Experimental, Side Scroller |
Languages | English, French |
More posts
- KJ: Preview Release out there!Feb 01, 2019
- KID JAPHET Preview ReleaseJan 13, 2019
- KJ-WIP: Kid's character designNov 20, 2018
- Kid Japhet at the Door: Looks like thisNov 16, 2018
- Kid Japhet entering Itch.io Big FamilyNov 09, 2018
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